How to Resize the Recording Area in oCam

The main screen of oCam includes various buttons designed for intuitive use of its features, and among them, the "Resize" button is one of the key functions for customizing the recording area. When you click this button, a clean and user-friendly pop-up menu appears. This menu provides a variety of options for flexibly adjusting the size and resolution of the recording area, making it easy for everyone from beginners to IT professionals to configure settings that best fit their working environment.

When the pop-up menu opens, the sizes shown represent the resolution of the recording area, and clicking a menu item immediately adjusts the recording area to the selected resolution. For example, if you choose a standard resolution such as 1920x1080 (Full HD) or 1280x720 (HD) under the YouTube category, the oCam recording frame will be set to that size and recording will proceed at the exact resolution. oCam supports resolutions up to 4K (3840x2160) by default, making high-resolution content creation possible. In particular, when using the MPEG-4 codec, it supports resolutions up to 8K (7680x4320). This is especially useful for professionals who need high-quality video production, such as recording high-resolution gameplay footage or performing professional video editing work.
The pop-up menu also includes a "Full Screen" menu item. Clicking this option automatically sets the recording area to cover the entire monitor screen. If you press the Record button in this state, the whole screen will be recorded, which is especially useful when capturing the entire desktop, presentations, or full-screen gameplay. Full Screen mode is the best choice when you want to record all on-screen content easily without setting a separate area.

Another powerful feature is the "Find Recording Target Window" menu item. When you click this option, the window under the mouse pointer is highlighted with a red rectangular box. If you move the mouse over the window you want and click it, that window area is automatically set as the recording area. This feature is very useful when you want to record or capture only a specific window, such as an application or browser window. For example, when creating software tutorials or recording the workflow of a specific program, you can capture only the necessary window cleanly without unnecessary background, greatly improving work efficiency.

Finally, the "Custom Size" menu item is an option that allows users to control the size of the recording area more precisely. Clicking this menu opens a separate input window, where users can directly enter the horizontal and vertical pixel values of the desired resolution to set the recording area. This feature is especially useful when a non-standard resolution or a custom size is needed for a specific project. For example, it can be used when you need to match the resolution requirements of a video for upload to a social media platform or record at a size optimized for a specific device.
With these various options, oCam's resize feature makes it possible to set the recording area flexibly and precisely according to the user's needs. The ability to set the desired resolution and area with just a few clicks clearly shows oCam's intuitive design and efficiency. In addition, you can further optimize your workflow by adjusting the save path, file naming rules, or detailed codec settings in the Settings menu. If you want high-quality video or need to capture a specific window, we recommend actively using oCam's resize feature to get the results you want with ease.
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oCam Advanced Settings - Recording - Game Tab
oCam is software that provides settings specialized for game recording, helping gamers and content creators capture high-quality gameplay footage with ease. In the settings window that appears when you click the "Tools - Options" menu, the "Game" tab under the "Recording" category provides detailed settings optimized specifically for game recording. The options in this tab include various features for managing gameplay frame rates (FPS) and optimizing system resources, allowing users to adjust recording to suit their own environment. Below is a detailed explanation of the main settings in the "Game" tab.
Show FPS
The "Show FPS" option determines whether the real-time FPS (frames per second) value is displayed in the top-left corner of the screen while using game recording mode. By default, this option is checked, so the FPS value appears on the screen during game recording. This feature is useful for users who want to monitor game performance in real time. For example, it helps you check whether the game is running smoothly or whether frame drops are occurring during recording. If you do not need the FPS display, you can disable this option to keep the screen cleaner.
FPS Calculation - Interval (Milliseconds)
The "FPS Calculation - Interval" setting lets you specify the time interval used to display FPS in milliseconds (ms). FPS means the number of frames drawn per second and is calculated based on 1,000 milliseconds (1 second). If the user enters a value smaller than 1,000 ms, oCam calculates and displays a predicted FPS value based on that interval. For example, if it is set to 500 ms, the FPS will be updated every 0.5 seconds. This setting is useful when you want to monitor frame rate changes in more detail.
In addition, "Rounding Mode" is an option that lets you choose how decimal values are handled when calculating FPS. You can select rounding, round up, or round down, allowing you to adjust how the FPS value is displayed. For example, if you choose rounding, the FPS will be shown as a neatly rounded whole number.
FPS Limit
"FPS Limit" is a feature that restricts the game's frame rate in game recording mode to a value specified by the user. This setting allows you to adjust the game's FPS to the level you want, which is useful for optimizing system resource usage or maintaining consistent recording quality. Two modes are provided for FPS limiting:
Consume CPU Cycles: This mode continuously uses the CPU to keep the frame rate as close as possible to the FPS value entered by the user. This method is suitable when precise FPS control is needed, such as when you want stable recording in a high-spec game. However, CPU usage may increase, so you should pay attention to system performance.
Yield to CPU: This mode limits FPS while minimizing CPU usage. It adjusts frames by using idle time, so it has the advantage of reducing CPU load, but FPS limiting may have a slight margin of error. This method is useful for users who want to save system resources or record on a lower-spec PC.
Limit FPS Only While Recording
The "Limit FPS Only While Recording" option applies the FPS limit only while recording is actually in progress. In other words, the specified FPS limit works only while recording is active after pressing the record button, and once recording stops, the game runs again at its original FPS. This setting is useful for users who want to manage gameplay and recording separately. For example, you can enjoy the game at maximum performance during normal play and limit FPS only during recording to get more stable video.
Usage Tips
The settings in the "Game" tab play a key role in balancing recording quality and system performance. For example, when recording a high-spec game, you can use the "Consume CPU Cycles" mode to set an accurate FPS limit and adjust FPS to 60 or higher for smoother footage. On the other hand, on a lower-spec system, it is better to choose the "Yield to CPU" mode to reduce resource usage. In addition, by enabling the Show FPS feature to check performance in real time, you can quickly identify frame drops or performance degradation during recording.