Anthropic Unveils โ€œChannels,โ€ a New Way to Control Claude Code Sessions Directly from Mobile


Anthropic has introduced Channels, a new feature that makes it much easier to use Claude Code in mobile environments. With this update, users can control their AI coding agent through messaging apps like Telegram and Discord, sending instructions from their smartphones as casually as they would text a friend.

At launch, Channels supports Telegram and Discord first. This means users no longer need to be sitting in front of a desktop development setup to interact with an active Claude Code session. Whether they are commuting, away from their desk, or simply on the go, they can reconnect to an existing session and send prompts in real time. Requests like โ€œcheck that error again,โ€ โ€œsummarize the test results,โ€ or โ€œcontinue refactoring that codeโ€ can now be handled directly from a mobile device.

What makes this update especially interesting is how it expands the development environment into communication tools people already use every day. Until now, coding agents were typically accessed through traditional developer interfaces such as IDEs or terminals. With Channels, familiar messaging apps themselves become the interface for directing the agent. Instead of learning a new workflow, users can collaborate with AI in an environment that already feels natural and intuitive.

Another important aspect is continuity of context. This is not just about sending isolated commands from a phone. Users can stay connected to the flow of an existing session and continue work without losing momentum. That makes the feature especially practical for developers who are in meetings, traveling, or working asynchronously with teammates. Even when they are away from their main machine, they can still monitor progress and provide instructions as needed.

Ultimately, Channels makes AI coding agents more accessible, more lightweight, and more integrated into everyday work. It reflects a broader shift away from development environments tied to a single device or location, and toward workflows that can continue anywhere. If Anthropic expands platform support and continues refining the experience, messenger-based AI development workflows could become mainstream sooner than many expect.


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How to Add Your Own Watermark

A watermark is an image added to your video to identify its source, since others may copy or repost it.

To add a watermark, follow these steps.

1. In the oCam main window, click Tools - Options from the menu.

2. When the Settings window appears, click Watermark on the left.

You can configure the watermark as shown below.



 

If you check Use Watermark, the image set in the image path will be displayed in the recorded video.

If the opacity is 100%, the image will be shown as is. The lower the value, the more transparent it becomes.

The coordinates set the position where the watermark will appear in the video.

Set the following image as the watermark,

( The copyright for this image belongs to http://ploupdesign.fr/. )



and when you start recording, the image will appear as shown below.



Watermark images support PNG, JPG, and BMP formats, and PNG files with alpha channels are also supported.

To create your own watermark, search for "create watermark" on a search site.

OhSoft - secretfolder The File Appears to Be Encrypted
oCam - howto How to Record Gameplay